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BUG 13: N.A.S.A.’s Gifted by Three Legged Legs

BUG 13: N.A.S.A.’s Gifted by Three Legged Legs

David Knight - 28th May 2009

The result is a freaky psychedelic journey to Mars and beyond - in full HD where you can find it. You just have to see it - but boy does that poor spaceman suffer. And as the TLL guys explain in their comprehensive case study of the production, they suffered too. You can look at everything on their website, including boards, prelim designs, motion tests, animatic, etc. We'll just pick out their richly descriptive conclusions... "We learned a lot... most of which revolved around how outdated our computers are... Turns out that full HD can be a real fuckbutt. The render times coming out of After Effects made our jaws drop. It was just pure pain. Pure fucking pain. But the project got finished to a level of quality that all of us are proud of, everyone was happy, and that's all that matters."

The result is a freaky psychedelic journey to Mars and beyond - in full HD where you can find it. You just have to see it - but boy does that poor spaceman suffer.

The result is a freaky psychedelic journey to Mars and beyond - in full HD where you can find it. You just have to see it - but boy does that poor spaceman suffer. And as the TLL guys explain in their comprehensive case study of the production, they suffered too. You can look at everything on their website, including boards, prelim designs, motion tests, animatic, etc. We'll just pick out their richly descriptive conclusions... "We learned a lot... most of which revolved around how outdated our computers are... Turns out that full HD can be a real fuckbutt. The render times coming out of After Effects made our jaws drop. It was just pure pain. Pure fucking pain. But the project got finished to a level of quality that all of us are proud of, everyone was happy, and that's all that matters."

And as the TLL guys explain in their comprehensive case study of the production, they suffered too. You can look at everything on their website, including boards, prelim designs, motion tests, animatic, etc. We'll just pick out their richly descriptive conclusions...

The result is a freaky psychedelic journey to Mars and beyond - in full HD where you can find it. You just have to see it - but boy does that poor spaceman suffer. And as the TLL guys explain in their comprehensive case study of the production, they suffered too. You can look at everything on their website, including boards, prelim designs, motion tests, animatic, etc. We'll just pick out their richly descriptive conclusions... "We learned a lot... most of which revolved around how outdated our computers are... Turns out that full HD can be a real fuckbutt. The render times coming out of After Effects made our jaws drop. It was just pure pain. Pure fucking pain. But the project got finished to a level of quality that all of us are proud of, everyone was happy, and that's all that matters."

"We learned a lot... most of which revolved around how outdated our computers are... Turns out that full HD can be a real fuckbutt. The render times coming out of After Effects made our jaws drop. It was just pure pain. Pure fucking pain. But the project got finished to a level of quality that all of us are proud of, everyone was happy, and that's all that matters."

The result is a freaky psychedelic journey to Mars and beyond - in full HD where you can find it. You just have to see it - but boy does that poor spaceman suffer. And as the TLL guys explain in their comprehensive case study of the production, they suffered too. You can look at everything on their website, including boards, prelim designs, motion tests, animatic, etc. We'll just pick out their richly descriptive conclusions... "We learned a lot... most of which revolved around how outdated our computers are... Turns out that full HD can be a real fuckbutt. The render times coming out of After Effects made our jaws drop. It was just pure pain. Pure fucking pain. But the project got finished to a level of quality that all of us are proud of, everyone was happy, and that's all that matters."

David Knight - 28th May 2009

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