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Holy Fuck’s Royal Gregory by Mirrorshade

David Knight - 7th Dec 2009

Super-retro intergalactic boxing video game, featuring the most brutal bout since Raging Bull, by Mirrorshade aka Mina Song.

Super-retro intergalactic boxing video game, featuring the most brutal bout since <em>Raging Bull</em>, by Mirrorshade aka Mina Song. The relentless four-bit bashing is beautifully done - including flashback to the foul outcome of the previous tournament which leads to the climactic bloody rematch - and works wonderfully with Canadian outfit Holy Fuck's driving electro-thrash. Knockout. <strong><em>Mina Song on making the video for Holy Fuck's Royal Gregory</em></strong>  "The idea was born almost immediately when we sat down with a track. We were really into the simple visual idea of retro tournament game graphics. Good vs Bad. We wanted the narrative to be very straightforward so that we could make the visuals abstract. "I personally love full-on, bold colours in my work so we decided to do something almost painfully intense to watch with our crazy palette of colours. We then started to think about the animation style. We loved to do something 'digitally well crafted' but maintain the simplicity and roughness in treatment. Therefore the movements of the characters, their facial expressions, lighting and camerawork also had to be toned down and minimal.  "We spent a week storyboarding each scene, and moved on to design all the characters and environment. It was a long and painstaking process but we loved every minute of it.  It took 4-5 weeks to animate the whole video." 

The relentless four-bit bashing is beautifully done - including flashback to the foul outcome of the previous tournament which leads to the climactic bloody rematch - and works wonderfully with Canadian outfit Holy Fuck's driving electro-thrash. Knockout.

Super-retro intergalactic boxing video game, featuring the most brutal bout since <em>Raging Bull</em>, by Mirrorshade aka Mina Song. The relentless four-bit bashing is beautifully done - including flashback to the foul outcome of the previous tournament which leads to the climactic bloody rematch - and works wonderfully with Canadian outfit Holy Fuck's driving electro-thrash. Knockout. <strong><em>Mina Song on making the video for Holy Fuck's Royal Gregory</em></strong>  "The idea was born almost immediately when we sat down with a track. We were really into the simple visual idea of retro tournament game graphics. Good vs Bad. We wanted the narrative to be very straightforward so that we could make the visuals abstract. "I personally love full-on, bold colours in my work so we decided to do something almost painfully intense to watch with our crazy palette of colours. We then started to think about the animation style. We loved to do something 'digitally well crafted' but maintain the simplicity and roughness in treatment. Therefore the movements of the characters, their facial expressions, lighting and camerawork also had to be toned down and minimal.  "We spent a week storyboarding each scene, and moved on to design all the characters and environment. It was a long and painstaking process but we loved every minute of it.  It took 4-5 weeks to animate the whole video." 

Mina Song on making the video for Holy Fuck's Royal Gregory 

Super-retro intergalactic boxing video game, featuring the most brutal bout since <em>Raging Bull</em>, by Mirrorshade aka Mina Song. The relentless four-bit bashing is beautifully done - including flashback to the foul outcome of the previous tournament which leads to the climactic bloody rematch - and works wonderfully with Canadian outfit Holy Fuck's driving electro-thrash. Knockout. <strong><em>Mina Song on making the video for Holy Fuck's Royal Gregory</em></strong>  "The idea was born almost immediately when we sat down with a track. We were really into the simple visual idea of retro tournament game graphics. Good vs Bad. We wanted the narrative to be very straightforward so that we could make the visuals abstract. "I personally love full-on, bold colours in my work so we decided to do something almost painfully intense to watch with our crazy palette of colours. We then started to think about the animation style. We loved to do something 'digitally well crafted' but maintain the simplicity and roughness in treatment. Therefore the movements of the characters, their facial expressions, lighting and camerawork also had to be toned down and minimal.  "We spent a week storyboarding each scene, and moved on to design all the characters and environment. It was a long and painstaking process but we loved every minute of it.  It took 4-5 weeks to animate the whole video." 

"The idea was born almost immediately when we sat down with a track. We were really into the simple visual idea of retro tournament game graphics. Good vs Bad. We wanted the narrative to be very straightforward so that we could make the visuals abstract.

Super-retro intergalactic boxing video game, featuring the most brutal bout since <em>Raging Bull</em>, by Mirrorshade aka Mina Song. The relentless four-bit bashing is beautifully done - including flashback to the foul outcome of the previous tournament which leads to the climactic bloody rematch - and works wonderfully with Canadian outfit Holy Fuck's driving electro-thrash. Knockout. <strong><em>Mina Song on making the video for Holy Fuck's Royal Gregory</em></strong>  "The idea was born almost immediately when we sat down with a track. We were really into the simple visual idea of retro tournament game graphics. Good vs Bad. We wanted the narrative to be very straightforward so that we could make the visuals abstract. "I personally love full-on, bold colours in my work so we decided to do something almost painfully intense to watch with our crazy palette of colours. We then started to think about the animation style. We loved to do something 'digitally well crafted' but maintain the simplicity and roughness in treatment. Therefore the movements of the characters, their facial expressions, lighting and camerawork also had to be toned down and minimal.  "We spent a week storyboarding each scene, and moved on to design all the characters and environment. It was a long and painstaking process but we loved every minute of it.  It took 4-5 weeks to animate the whole video." 

"I personally love full-on, bold colours in my work so we decided to do something almost painfully intense to watch with our crazy palette of colours. We then started to think about the animation style. We loved to do something 'digitally well crafted' but maintain the simplicity and roughness in treatment. Therefore the movements of the characters, their facial expressions, lighting and camerawork also had to be toned down and minimal.  "We spent a week storyboarding each scene, and moved on to design all the characters and environment. It was a long and painstaking process but we loved every minute of it.  It took 4-5 weeks to animate the whole video." 

David Knight - 7th Dec 2009

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Director
Mina Song

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Commissioner
Melissa Greiner

David Knight - 7th Dec 2009

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